I have uploaded a set of Bismarck ’62-style hit records for the Midway Leyte Gulf scenario to www.boardgamegeek.com. They are under the Midway game, in the files section. (https://boardgamegeek.com/filepage/139132/bismarck-62-style-usn-5th-fleet-hit-record-leyte-g & https://boardgamegeek.com/filepage/139131/bismarck-62-style-usn-3rd-fleet-hit-record-leyte-g & https://boardgamegeek.com/filepage/139130/bismarck-62-style-ijn-hit-record-leyte-gulf)
There are three separate sheets to be downloaded. One is for the IJN, one for the USN 3rd Fleet, and the last is for the USN 5th Fleet of jeep carriers and older battleships. The sheets show main battery fore and aft, secondary/AA guns and Floatation/MidShips hits. These are based on the values printed on the original counters and the basic hit record that was provided when the variant first came out.
This is one variant of Midway where you are likely to get into ship-to-ship action so I thought hit records for more realistic gunnery were appropriate.
This is the final set I have done for the Midway variants. I also have Bismarck-style hit records for Midway, Coral Sea and my Everything Else add-on. If you really are interested in these, let me know.
I think using the Bismarck rules for gunfire encounters really an improvement in the game. Plus it doesn’t really slow the game down a lot, as there are very few instances where the surface ships actually come into play against each other.
I keep thinking I’d like to link up the Coral Sea variant to the original Guadalcanal game, and have the land forces required to be supported by the naval side. This would mean getting the troops there in the first place with the transports provided. It would also mean adding supply rules into the Guadalcanal game (but then again I have supply counters added to my Guadalcanal counters.) Then you would have to take the supplies to Guadalcanal as well, in the face of enemy opposition.